Mumbai: BharatBox and Shemaroo Entertainment today announced the resounding success of their collaboration on the launch of exclusive ‘Jab We Met’ digital collectibles. The campaign, which featured digital avatars of ‘Geet,’ the iconic character portrayed by Kareena Kapoor in the beloved Bollywood film Jab We Met, saw an overwhelming response. Within just 45 days, all 3,333 exclusive Geet avatars sold out, marking a major milestone in the integration of Bollywood IPs into the metaverse.
The collectible avatars, featured in a Jab We Met-themed game on The Sandbox, captivated fans globally and generated over USD 40,000 in revenue in an impressively short span of time. This campaign highlights the growing demand for culturally relevant digital assets and showcases the potential for such collaborations to thrive on the global stage.
The campaign’s success was not just limited to revenue but also reflected the strong engagement and participation from a diverse, global audience. Following the launch, the avatars saw significant interest from buyers both in India and across the globe, with a particularly high level of participation from Indian players, creators, and brands. The campaign attracted nearly 67,000 creators and users, underlining the rising appeal of metaverse-based content in India.
“Selling out the Jab We Met collection is a testament to innovation in the metaverse space,” said Karan Keswani, BharatBox CEO. “Shemaroo Entertainment and BharatBox are bringing Indian culture to a new generation of digital-first audiences. This milestone reinforces BharatBox’s ability to deliver culturally resonant and commercially successful projects in the metaverse.”
The campaign’s robust strategy, which included teaser campaigns, educational content, and incentivized questing, helped to sustain interest and drive engagement. Additionally, Key Opinion Leaders (KOLs) played a pivotal role in amplifying the campaign’s reach, with over 200,000 tune-ins across three Ask-Me-Anything (AMA) sessions hosted by The Sandbox. Social media giveaways and rewards for questing winners, including $SAND tokens and physical prizes from Shemaroo Entertainment, further boosted the campaign’s traction.
Arghya Chakravarty, Chief Operating Officer of Shemaroo Entertainment, added, “At Shemaroo Entertainment, our mission has always been to innovate and connect with audiences through diverse storytelling. The success of the Jab We Met digital collectibles is a shining example of how Bollywood’s timeless charm can seamlessly transition into new-age platforms like the metaverse. We are thrilled by the enthusiastic participation from fans, and this milestone reinforces our commitment to redefining entertainment in the digital era.”
The Geet collection has proven the vast potential of Bollywood IPs in the metaverse, tapping into India’s burgeoning player-creator community within the blockchain gaming ecosystem. BharatBox’s blockchain infrastructure, integrated with The Sandbox, provided creators with no-code tools to easily develop and monetize their content, while the play-to-earn (P2E) model further incentivized player participation.
The success of the Jab We Met collectibles is also a reflection of India’s growing importance as a top market for the metaverse and blockchain gaming. BharatBox continues to lead the metaverse conversation in India, with its user base doubling from 150,000 to 350,000, and 66,091 creators actively participating on the platform.
This collaboration between BharatBox and Shemaroo Entertainment paves the way for further expansion of cultural IPs within the metaverse, cementing their position as pioneers in the decentralized economy. The success of the Jab We Met collectibles marks a pivotal moment in the growth of India’s digital-first entertainment sector.