Rusk Media, the Indian digital entertainment company, aimed at GenZ audiences has raised over $9.5 million in an extended series A funding round. Seoul based DAOL Investment and Audacity Ventures led the extension round with existing investors InfoEdge Ventures (IEV), Mistry Ventures, Survam Partners participating in the round.
Rusk Media has raised a total of $12M in the last three years and counts Nazara Games, and NODWIN gaming as their investors, among others. The New Delhi-based company is known through its content & IPs on social channels Alright! and Playground with over 500M+ monthly views, and their shows on OTT Platforms.
“We have confidence in Rusk’s competitiveness in IP creation across fiction, non-fiction, and e-sports entertainment. As Investors from Korea, we have seen the immense potential of locally generated premium content and scalability of strong IPs. We believe Rusk is well positioned to become an entertainment powerhouse with their plans on their IPs and IP led gaming platform,” said Chihoon Hyun, Partner at DAOL Investment and co-lead investor for current round.he added
Kabir Kochhar, Managing Partner, Audacity Venture Capital, a recently launched Mediatech specialist fund and co-lead investor for the current round said, “Rusk has quickly grown to being the leader in capturing Gen Z culture through content. It is staying ahead of the curve by leveraging gaming and content to extend the monetisation layers of IP into the Web3 realm. Rusk understands its consumer intimately and its latest social gaming initiative will benefit the whole web3 and gaming ecosystem by bringing in the one thing that the web3 community needs most – relevant users.”
Rusk Media with NODWIN Gaming recently launched gaming entertainment IP, Playground, built with India’s largest gaming entertainers including CarryMinati, Triggered Insaan, ScoutOP and Mortal and garnered over 200M+ views – creating a new space within the gaming entertainment ecosystem. The IP is slated to go global for the upcoming edition in December 2022 – January 2023.
Mayank Yadav, CEO, Rusk Media said, “With the behavioral shift of the digital native audiences – entertainment has transformed across 30-second snackable social videos, OTT shows, casual & AAA gaming”.
“Our future plans are two-fold – firstly, scaling our content with OTT partners via our IPs in India and the rest of the world, with Playground leading the way for our expansion globally. Secondly, building a UGC-led social gaming platform that will enable game developers to create games and publish them on our platform using our game developer app that plans to leverage blockchain technology,” he added.
While the company presently creates entertainment video content for their audiences – they will soon launch a UGC-led social gaming platform. UGC game creation is becoming widely popular globally with platforms such as Roblox becoming staple destinations for the age group of 8–14-year-olds in the US and the Southeast Asia and Rusk’s platform will enable game developers to create games using freely available Rusk IP assets.
Amit Behl, Partner at Info Edge India, said, “Gaming is a large media category with YouTube Gaming Live witnessing over 60 billion minutes of watch time in Q1 2022.
Similar to the success story WWE created with Wrestling, Rusk’s Playground initiative has combined eSports game play with drama, theatrics, and storylines to create a highly engaging entertainment IP. We believe this IP coupled with Rusk’s upcoming social gaming platform will become a category creator in eSports entertainment.”
Ashish Iyer, Managing Director at Mistry Ventures, said “The Indian Gen Z spends on an average eight hours per day online and, 90 per cent of them prefer to consume content in their local language. With its forays into Gaming, SVOD and AVOD, Rusk has a full suite of solutions around Gen-Z themed content and social interactive entertainment that will further thrive with the upcoming launch of 5G and rise in digital penetration in India.”
“With Playground, our aim of merging gaming with entertainment is becoming a reality, we will continue to grow the gaming ecosystem and help media companies advertisers reach out to audiences for whom gaming is mainstream culture. We are excited about multiple upcoming editions and reach exponentially more audiences with the help of our partners and cerate sustainable value with the IP,” said Akshat Rathee, MD at NODWIN Gaming.